AI Insights · Timothy · January 2022
Top 5 Tower Defense Games Performance in Europe Q4 2021
In Q4 2021, the top 5 Tower Defense games in Europe showed varied performance in downloads, revenue, and active users, with significant trends observed in weekly metrics.
In the fourth quarter of 2021, the top 5 Tower Defense games on a unified platform in Europe exhibited diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active users.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed notable activity. Weekly revenue peaked at approximately $504K in the week of December 20, with significant revenue spikes also seen in mid-October and mid-December. Weekly downloads fluctuated, starting at 161K in late September and ending at 126K in late December. The game maintained a high number of weekly active users, ranging from 676K to 830K.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED saw a consistent increase in weekly revenue, reaching around $296K by the end of December. Weekly downloads varied significantly, peaking at 98K in early November before settling at 59K by the end of the quarter. Active users followed a similar trend, with a high of 160K in early November and a slight dip to 116K by the end of December.
Ninja Kiwi's Bloons TD 6 experienced steady weekly revenue, peaking at $121K in late October and again in late December. Downloads remained relatively stable, around 11K weekly, with a slight uptick to 13K in the final week of December. The game maintained a consistent number of active users, hovering between 82K and 95K throughout the quarter.
Arknights from YOSTAR LIMITED had a significant revenue peak of $298K in late October. Downloads showed a sharp increase in early October, peaking at 19K, before stabilizing around 5K towards the end of the quarter. Active users were relatively stable, ranging from 36K to 55K over the period.
Mega Tower - Casual TD Game by HONG KONG YOULOFT TECHNOLOGY LIMITED saw a steady increase in weekly revenue, reaching $40K by the end of December. Weekly downloads fluctuated, peaking at 54K in late October and stabilizing around 33K in December. The game had a consistent number of active users, ranging from 83K to 104K throughout the quarter.
These insights are based on Sensor Tower data. For more detailed metrics and trends, visit Sensor Tower.